IF it does allow you to bypass the lock without a key, why not just cast Arcane lock on a locked door and designate yourself as able to open it? Which renders Knock useless. All suppressing the effect of locked Arcane Locked door is drop the DC from 25 to 15. If the door has a lock on it, it will automatically lock the door and increase the dc from (for example) 15 to 25.īUT WAIT! if I'm a designated person, to open the door normally, do I not still need a key or be forced to pick the lock at DC 15(instead of 25)? Or does the door just automatically unlock for me without the need of a key?Īlso, if I use a password, it just suppresses the effect of the spell. All it does is lock a door, allow designated people to open the door 'normally', and increase the dc to pick/break it. These strategies make it worth the 25gps it costs if we use it sparingly. If we have to escape, only we can open the door easily. ![]() Other times, we cast it on doors as we explore, to give us an exit strategy: Move into a room, cast it on the door behind us. ![]() (the silence nerfs our casters, obviously) evel 2 Range 10 feet Duration Permanent Effect One portal or lock. This has worked on several occasions, usually when we have a bit of planning, to pin in a boss and/or prevent enemies from escaping and warning others of our presence. Description in Original D&D: Wizard Lock. Cast arcane lock on a door (it could be the way we come in or it could be the door leading further into a place with more enemies).Rush in to a room(usually from a window or door way - hopefully getting surprise). ![]() In a couple of games I've been playing, we have been using arcane lock as an offensive tool:
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